Knowledge Areas

Unreal Engine

I have more than 3 years of experience working with both Unreal Engine 4 and 5 in a professional environment on the gaming industry. My skills are mainly focused on programming with C++ but I also have a high level of blueprint coding and I'm comfortable moving around the engine code.

Programming

Thanks to my degree, I've coded in a huge variety of languages including C++, C#, C, Java, Python, JavaScript, HTML, CSS, SQL, etc, to create different projects throughout the years. Coding is my passion, and I'm always open to improve my skills with new challenges!

Unity

I've been working with Unity for more than 3 years now on junior / personal projects. I have an extensive knowledge of the engine as well as C#.

Workflow / Agile Development / VCS

I've been working with SCRUM for more than 5 years now using Jira, Trello and Planner in a professional environment, so I'm used to working with agile development strategies and it's associated software. I also have knowledge of a lot of VCS, but in my gaming industry experience I've mostly worked using Perforce and Git with Sourcetree.

Professional Projects - Development / Porting

American Arcadia

Project Length: 4 months

Team Size: 3 Developers + 1 Producer

Genre: Puzzle Adventure Game

Role: Developer for all the platforms shown above

Engine: Unreal Engine 5

Bleak Faith: Forsaken

Project Length: 3 months

Team Size: 2 Developers + 1 Producer

Genre: Souls-like Game

Role: Developer for all the platforms shown above

Engine: Unreal Engine 5

Unnanounced project co-developed with Shiver Entertainment (now owned by Nintendo)

Project Length: 10 months

Team Size (from Catness): 4 Developers

Genre: NDA

Role: Co-developer for the base game and developer for all the platforms shown above

Engine: Unreal Engine 4

Note: This project is still protected by NDA

Pneumata

Project Length: 9 months

Team Size: 1 Developer

Genre: Survival-Horror Game

Role: Developer for all the platforms shown above

Engine: Unreal Engine 5

The Savior's Gang

Project Length: 1 month

Team Size: 2 Developers

Genre: Puzzle Game

Role: Level Designer

Engine: Unreal Engine 4

The Redress of Mira

Project Length: 2 months

Team Size: 1 Developer

Genre: Walking Simulator Game

Role: Developer for all the platforms shown above

Engine: Unreal Engine 4

Finding the Soul Orb

Project Length: 2 months

Team Size: 2 Developers

Genre: Walking Simulator Game

Role: Developer for all the platforms shown above

Engine: Unreal Engine 4

Junior / Personal Projects

Quantum Fields

Project Length: 3 days

Team Size: 5 people

Genre: First-person Puzzle Game

Role: Weapon Programmer & Puzzle Designer

Engine: Unreal Engine 5

Note: This project was developed for 2023's Epic MegaJam.

Nexus Defense

Project Length: 6 months

Team Size: 6 people

Genre: Tower Defense

Role: AI Programmer

Engine: Unity

Mimicry

Project Length: 4 months

Team Size: Only me

Genre: Puzzle

Role: I did everything except the music and model assets

Engine: Unity

Note: This was my Final Degree Project, qualified with an excellent grade.

Dumb Ways to Get COVID-19

Project Length: 3 months

Team Size: 4 people

Genre: Casual, Mini-games

Role: Mini-games programmer & Mini-games system programmer

Engine: Unity

Note: This project was developed for a university work on didactic games.

Cards Against Humanity (Spanish Version)

Project Length: 2 months

Team Size: 2 people

Genre: Card Games

Role: Cards programmer & Translator