Mimicry
Overview
This project is a puzzle game whose main mechanic involves pushing cubes and connecting lasers.
Throughout the game we will discover new types of cubes that will add more difficulty to the levels,
while a strange story is told through the gameplay.
The goal of this project was to experiment with emergent narrative and procedural rhetoric,
and at the end it was qualified with an excellent grade.
Everything has been conceived and programmed by me except the music and the model assets.