Pneumata
Overview
Pneumata is a first-person survival horror game with inspirations from Resident Evil and Outlast. It tries to take something from both
games, the first-person / fast-paced elements of Outlast and the puzzle progression / inventory system from Resident Evil.
My role in this game was to develop the console versions for PS4 / PS5, Xbox One / X / S and Xbox Series X / S.
There was no one else in the team except from me, so I kinda assumed both the role of developer and producer for this port.
There was a way for me to communicate with the original developer of the game some months after the porting process started, but
he was not really collaborative, which ultimately ended up delaying the end of the console development process for several months.
Since I was the only one on the porting team, I took care of basically everything regarding this project: GPU optimization,
CPU optimization, draw call issues, PS5 activities, Xbox engagement system and user swapping, platform configuration, some system reworks
necessary to ensure the proper functioning of the game on consoles (for example, reworking the Save/Load system into an Async Save/Load
system), etc.