Nexus Defense
Overview
This game is a fast-paced tower defense without predefined paths where different types of monsters try to destroy your nexus.
Your nexus is in the center of the terrain, and you must defend it from the monsters
coming from all sides. For that purpose, you have a certain amount of turrets that you can combine in order to kill them. In addition,
you can use some active skills that will afect the enemies in a variety of ways.
My role mainly focused on creating the pathfinding system for the enemies as well as everything related to the AI of each class.
The result was a working demo with a variety of enemy types and subtypes.